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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FManagedArrayCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
Chaos::FChaosArchive& Ar |
Serialize | GeometryCollection/ManagedArrayCollection.h | |
| GeometryCollection/ManagedArrayCollection.h |
Serialize(Chaos::FChaosArchive &)
Description
Serialize
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/ManagedArrayCollection.cpp |
virtual void Serialize
(
Chaos::FChaosArchive & Ar
)
Serialize(FArchive &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/ManagedArrayCollection.cpp |
bool Serialize
(
FArchive & Ar
)