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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FManagedArrayCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyAttribute
(
const FManagedArrayCollection& InCollection, |
Copy an attribute. | GeometryCollection/ManagedArrayCollection.h | |
void CopyAttribute
(
const FManagedArrayCollection& InCollection, |
Copy an attribute. Will perform an implicit group sync. | GeometryCollection/ManagedArrayCollection.h |
CopyAttribute(const FManagedArrayCollection &, FName, FName)
Description
Copy an attribute. Will perform an implicit group sync. Attribute must exist in both InCollection and this collection
| Name | CopyAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/ManagedArrayCollection.cpp |
void CopyAttribute
(
const FManagedArrayCollection & InCollection,
FName Name,
FName Group
)
Parameters
| Name | Remarks |
|---|---|
| Name | The name of the attribute |
| Group | The group that manages the attribute |
CopyAttribute(const FManagedArrayCollection &, FName, FName, FName)
Description
Copy an attribute. Will perform an implicit group sync.
| Name | CopyAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/ManagedArrayCollection.cpp |
void CopyAttribute
(
const FManagedArrayCollection & InCollection,
FName SrcName,
FName DestName,
FName Group
)
Parameters
| Name | Remarks |
|---|---|
| SrcName | The name of the attribute being copied from |
| DestName | The name of the attribute being copied to |
| Group | The group that manages the attribute |