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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FManagedArrayCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Cast () |
GeometryCollection/ManagedArrayCollection.h | ||
const T * Cast () |
GeometryCollection/ManagedArrayCollection.h |
Cast()
| Name | Cast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
template<class T>
T * Cast()
Cast()
| Name | Cast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
| Include Path | #include "GeometryCollection/ManagedArrayCollection.h" |
template<class T>
const T * Cast() const