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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FIgnoreCollisionManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IgnoresCollision
(
FHandleID Body0, |
Chaos/Collision/CollisionConstraintFlags.h | ||
bool IgnoresCollision
(
const FGeometryParticleHandle* Particle0, |
Return true if we should ignore collisions between the two particles | Chaos/Collision/CollisionConstraintFlags.h |
IgnoresCollision(FHandleID, FHandleID)
| Name | IgnoresCollision |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintFlags.h |
| Include Path | #include "Chaos/Collision/CollisionConstraintFlags.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/CollisionConstraintFlags.cpp |
bool IgnoresCollision
(
FHandleID Body0,
FHandleID Body1
) const
IgnoresCollision(const FGeometryParticleHandle , const FGeometryParticleHandle )
Description
Return true if we should ignore collisions between the two particles
| Name | IgnoresCollision |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintFlags.h |
| Include Path | #include "Chaos/Collision/CollisionConstraintFlags.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/CollisionConstraintFlags.cpp |
bool IgnoresCollision
(
const FGeometryParticleHandle * Particle0,
const FGeometryParticleHandle * Particle1
) const