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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGraphColoring
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< TArray< int32 > > ComputeGraphColoringAllDynamic
(
const TArray< TVec4< int32 > >& Graph, |
Chaos/GraphColoring.h | ||
static TArray< TArray< int32 > > ComputeGraphColoringAllDynamic
(
const TArray< TVec4< int32 > >& Graph, |
Chaos/GraphColoring.h |
ComputeGraphColoringAllDynamic(const TArray< TVec4< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &)
| Name | ComputeGraphColoringAllDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
template<typename T>
static TArray < TArray < int32 > > ComputeGraphColoringAllDynamic
(
const TArray < TVec4< int32 > > & Graph,
const Chaos::TDynamicParticles < T, 3 > & InParticles
)
ComputeGraphColoringAllDynamic(const TArray< TVec4< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &, const int32, const int32)
| Name | ComputeGraphColoringAllDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
template<typename T>
static TArray < TArray < int32 > > ComputeGraphColoringAllDynamic
(
const TArray < TVec4< int32 > > & Graph,
const Chaos::TDynamicParticles < T, 3 > & InParticles,
const int32 GraphParticlesStart,
const int32 GraphParticlesEnd
)