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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGraphColoring
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< TArray< int32 > > ComputeGraphColoring
(
const TArray< TVector< int32, N > >& Graph, |
Chaos/GraphColoring.h | ||
static TArray< TArray< int32 > > ComputeGraphColoring
(
const TArray< TVector< int32, N > >& Graph, |
Chaos/GraphColoring.h |
ComputeGraphColoring(const TArray< TVector< int32, N > > &, const TDynamicParticles< T, 3 > &)
| Name | ComputeGraphColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
template<typename T, int32 N>
static TArray < TArray < int32 > > ComputeGraphColoring
(
const TArray < TVector < int32, N > > & Graph,
const TDynamicParticles < T, 3 > & InParticles
)
ComputeGraphColoring(const TArray< TVector< int32, N > > &, const TDynamicParticles< T, 3 > &, const int32, const int32)
| Name | ComputeGraphColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
template<typename T, int32 N>
static TArray < TArray < int32 > > ComputeGraphColoring
(
const TArray < TVector < int32, N > > & Graph,
const TDynamicParticles < T, 3 > & InParticles,
const int32 GraphParticlesStart,
const int32 GraphParticlesEnd
)