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API > API/Runtime > API/Runtime/Chaos
| Name | FGeometryParticleState |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
Syntax
class FGeometryParticleState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryParticleState
(
const FGeometryParticleHandle& InParticle, |
RewindData.h | ||
FGeometryParticleState
(
const FGeometryParticleStateBase* InState, |
RewindData.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ZeroVector | FVec3 | RewindData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameAndPhase | const FFrameAndPhase | RewindData.h | ||
| Particle | const FGeometryParticleHandle & | RewindData.h | ||
| Pool | const FDirtyPropertiesPool & | RewindData.h | ||
| State | const FGeometryParticleStateBase * | RewindData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
decltype(auto) Acceleration() |
RewindData.h | ||
decltype(auto) AngularAcceleration() |
RewindData.h | ||
decltype(auto) AngularEtherDrag() |
RewindData.h | ||
decltype(auto) AngularImpulseVelocity() |
RewindData.h | ||
decltype(auto) CenterOfMass() |
RewindData.h | ||
decltype(auto) CollisionGroup() |
RewindData.h | ||
decltype(auto) ControlFlags() |
RewindData.h | ||
decltype(auto) GetGeometry() |
RewindData.h | ||
const FGeometryParticleHandle & GetHandle() |
RewindData.h | ||
decltype(auto) GetR() |
RewindData.h | ||
decltype(auto) GetV() |
RewindData.h | ||
decltype(auto) GetW() |
RewindData.h | ||
decltype(auto) GetX() |
RewindData.h | ||
decltype(auto) I() |
RewindData.h | ||
decltype(auto) InitialOverlapDepenetrationVelocity() |
RewindData.h | ||
decltype(auto) InvM() |
RewindData.h | ||
decltype(auto) LinearEtherDrag() |
RewindData.h | ||
decltype(auto) LinearImpulseVelocity() |
RewindData.h | ||
decltype(auto) M() |
RewindData.h | ||
decltype(auto) MaxAngularSpeedSq() |
RewindData.h | ||
decltype(auto) MaxLinearSpeedSq() |
RewindData.h | ||
decltype(auto) ObjectState() |
RewindData.h | ||
decltype(auto) RotationOfMass() |
RewindData.h | ||
void SetState
(
const FGeometryParticleStateBase* InState |
RewindData.h | ||
TShapesArrayState< FGeometryParticleHandle > ShapesArray() |
RewindData.h | ||
decltype(auto) SleepThresholdMultiplier() |
RewindData.h | ||
decltype(auto) SpatialIdx() |
RewindData.h | ||
FString ToString() |
RewindData.h | ||
decltype(auto) UniqueIdx() |
RewindData.h |