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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryParticleState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryParticleState
(
const FGeometryParticleHandle& InParticle, |
RewindData.h | ||
FGeometryParticleState
(
const FGeometryParticleStateBase* InState, |
RewindData.h |
FGeometryParticleState(const FGeometryParticleHandle &, const FDirtyPropertiesPool &)
| Name | FGeometryParticleState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
FGeometryParticleState
(
const FGeometryParticleHandle & InParticle,
const FDirtyPropertiesPool & InPool
)
FGeometryParticleState(const FGeometryParticleStateBase *, const FGeometryParticleHandle &, const FDirtyPropertiesPool &, const FFrameAndPhase)
| Name | FGeometryParticleState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
FGeometryParticleState
(
const FGeometryParticleStateBase * InState,
const FGeometryParticleHandle & InParticle,
const FDirtyPropertiesPool & InPool,
const FFrameAndPhase InFrameAndPhase
)