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A set of triangles which are rendered with the same material.
| Name | FGeometryCollectionSection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionSection.h |
| Include Path | #include "GeometryCollection/GeometryCollectionSection.h" |
Syntax
struct FGeometryCollectionSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCollectionSection() |
Constructor. | GeometryCollection/GeometryCollectionSection.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidIndex | const int | GeometryCollection/GeometryCollectionSection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstIndex | int32 | Range of vertices and indices used when rendering this section. | GeometryCollection/GeometryCollectionSection.h | |
| HitProxy | HHitProxy * | GeometryCollection/GeometryCollectionSection.h | ||
| MaterialID | int32 | The index of the material with which to render this section. | GeometryCollection/GeometryCollectionSection.h | |
| MaxVertexIndex | int32 | GeometryCollection/GeometryCollectionSection.h | ||
| MinVertexIndex | int32 | GeometryCollection/GeometryCollectionSection.h | ||
| NumTriangles | int32 | GeometryCollection/GeometryCollectionSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
GeometryCollection/GeometryCollectionSection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FGeometryCollectionSection > BuildMeshSections
(
const FManagedArrayCollection& InCollection, |
GeometryCollection/GeometryCollectionSection.h |