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A set of triangles which are rendered with the same material.
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| Name |
FGeometryCollectionSection |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionSection.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionSection.h" |
Syntax
struct FGeometryCollectionSection
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FGeometryCollectionSection()
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Constructor. |
GeometryCollection/GeometryCollectionSection.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| InvalidIndex |
const int |
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GeometryCollection/GeometryCollectionSection.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FirstIndex |
int32 |
Range of vertices and indices used when rendering this section. |
GeometryCollection/GeometryCollectionSection.h |
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| HitProxy |
HHitProxy * |
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GeometryCollection/GeometryCollectionSection.h |
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| MaterialID |
int32 |
The index of the material with which to render this section. |
GeometryCollection/GeometryCollectionSection.h |
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| MaxVertexIndex |
int32 |
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GeometryCollection/GeometryCollectionSection.h |
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| MinVertexIndex |
int32 |
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GeometryCollection/GeometryCollectionSection.h |
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| NumTriangles |
int32 |
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GeometryCollection/GeometryCollectionSection.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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GeometryCollection/GeometryCollectionSection.h |
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Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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GeometryCollection/GeometryCollectionSection.h |
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