Navigation
API > API/Runtime > API/Runtime/Chaos
Inheritance Hierarchy
- FRefCountedObject
- FGeometryCollectionResults
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollectionProxyData.h |
| Include | #include "GeometryCollectionProxyData.h" |
Syntax
class FGeometryCollectionResults : public FRefCountedObject
Remarks
Buffer structure for communicating simulation state between game and physics threads.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | IsObjectDynamic | ||
| uint8: 1 | IsObjectLoading |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FEntryIndex | AddEntry
(
int32 TransformIndex |
||
| const FDamageData & | GetDamages
(
int32 TransformIndex |
||
| FEntryIndex | GetEntryIndexByTransformIndex
(
int32 TransformIndex |
||
| const TBitArray & | |||
| int32 | |||
| const FPositionData & | GetPositions
(
FEntryIndex EntryIndex |
||
| const FStateData & | GetState
(
FEntryIndex EntryIndex |
||
| const FTransform & | GetTransform
(
FEntryIndex EntryIndex |
||
| const FVelocityData & | GetVelocities
(
FEntryIndex EntryIndex |
||
| void | InitArrays
(
const FGeometryDynamicCollection& Collection |
||
| void | Reset () |
||
| void | SetDamages
(
int32 TransformIndex, |
||
| void | SetPositions
(
FEntryIndex EntryIndex, |
||
| void | SetSolverDt
(
const Chaos::FReal SolverDtIn |
||
| void | SetState
(
int32 EntryIndex, |
||
| void | SetTransform
(
FEntryIndex EntryIndex, |
||
| void | SetVelocities
(
FEntryIndex EntryIndex, |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDamageData | |||
| FPositionData | |||
| FState | |||
| FStateData | |||
| FVelocityData |
Typedefs
| Name | Description |
|---|---|
| FEntryIndex |