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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionPhysicsProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ComputeMaterialBasedDamageThreshold_Internal
(
Chaos::FPBDRigidClusteredParticleHandle& ClusteredParticle |
PhysicsProxy/GeometryCollectionPhysicsProxy.h | ||
float ComputeMaterialBasedDamageThreshold_Internal
(
int32 TransformIndex |
PhysicsProxy/GeometryCollectionPhysicsProxy.h |
ComputeMaterialBasedDamageThreshold_Internal(Chaos::FPBDRigidClusteredParticleHandle &)
| Name | ComputeMaterialBasedDamageThreshold_Internal |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
float ComputeMaterialBasedDamageThreshold_Internal
(
Chaos::FPBDRigidClusteredParticleHandle & ClusteredParticle
) const
ComputeMaterialBasedDamageThreshold_Internal(int32)
| Name | ComputeMaterialBasedDamageThreshold_Internal |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
float ComputeMaterialBasedDamageThreshold_Internal
(
int32 TransformIndex
) const