Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionClusteringUti-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateHierarchyLevelOfChildren
(
FGeometryCollection* GeometryCollection, |
Recursively update the hierarchy level of all the children below this bone | GeometryCollection/GeometryCollectionClusteringUtility.h | |
static void UpdateHierarchyLevelOfChildren
(
FManagedArrayCollection& InCollection, |
GeometryCollection/GeometryCollectionClusteringUtility.h |
UpdateHierarchyLevelOfChildren(FGeometryCollection *, int32)
Description
Recursively update the hierarchy level of all the children below this bone
| Name | UpdateHierarchyLevelOfChildren |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void UpdateHierarchyLevelOfChildren
(
FGeometryCollection * GeometryCollection,
int32 ParentElement
)
UpdateHierarchyLevelOfChildren(FManagedArrayCollection &, int32)
| Name | UpdateHierarchyLevelOfChildren |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void UpdateHierarchyLevelOfChildren
(
FManagedArrayCollection & InCollection,
int32 ParentElement
)