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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionClusteringUti-
Description
Maintains the bone naming convention of Root "Name" Level 1 "Name_001", "Name_0002", ... Level 2 children of "Name_0001" are "Name_0001_0001", "Name_0001_0002",.. etc from the given bone index down through the hierarchy to the leaf nodes
| Name | RecursivelyUpdateChildBoneNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void RecursivelyUpdateChildBoneNames
(
int32 BoneIndex,
const TManagedArray < TSet< int32 > > & Children,
TManagedArray < FString > & BoneNames,
bool OverrideBoneNames
)