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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionClusteringUti-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 FindLowestCommonAncestor
(
const FManagedArrayCollection* GeometryCollection, |
Find the lowest common ancestor index of currently selected nodes. | GeometryCollection/GeometryCollectionClusteringUtility.h | |
static int32 FindLowestCommonAncestor
(
const FManagedArrayCollection* GeometryCollection, |
GeometryCollection/GeometryCollectionClusteringUtility.h |
FindLowestCommonAncestor(const FManagedArrayCollection *, const TArray< int32 > &)
Description
Find the lowest common ancestor index of currently selected nodes. Returns INDEX_NODE if there is no common ancestor.
| Name | FindLowestCommonAncestor |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static int32 FindLowestCommonAncestor
(
const FManagedArrayCollection * GeometryCollection,
const TArray < int32 > & SelectedBones
)
FindLowestCommonAncestor(const FManagedArrayCollection *, int32, int32)
| Name | FindLowestCommonAncestor |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static int32 FindLowestCommonAncestor
(
const FManagedArrayCollection * GeometryCollection,
int32 N0,
int32 N1
)