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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionClusteringUti-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClusterBonesUnderExistingNode
(
FGeometryCollection* GeometryCollection, |
Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root' | GeometryCollection/GeometryCollectionClusteringUtility.h | |
static void ClusterBonesUnderExistingNode
(
FGeometryCollection* GeometryCollection, |
Cluster all source bones under an existing node, existing node is specifiedas MergeNode | GeometryCollection/GeometryCollectionClusteringUtility.h |
ClusterBonesUnderExistingNode(FGeometryCollection *, const TArray< int32 > &)
Description
Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root'
| Name | ClusterBonesUnderExistingNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void ClusterBonesUnderExistingNode
(
FGeometryCollection * GeometryCollection,
const TArray < int32 > & SourceElements
)
ClusterBonesUnderExistingNode(FGeometryCollection *, int32, const TArray< int32 > &)
Description
Cluster all source bones under an existing node, existing node is specifiedas MergeNode
| Name | ClusterBonesUnderExistingNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void ClusterBonesUnderExistingNode
(
FGeometryCollection * GeometryCollection,
int32 MergeNode,
const TArray < int32 > & SourceElements
)