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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateBoundingBox () |
Update bounding box entries for the geometry | GeometryCollection/GeometryCollection.h | |
static void UpdateBoundingBox
(
FManagedArrayCollection&, |
GeometryCollection/GeometryCollection.h |
UpdateBoundingBox()
Description
Update bounding box entries for the geometry
| Name | UpdateBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
void UpdateBoundingBox()
UpdateBoundingBox(FManagedArrayCollection &, bool)
| Name | UpdateBoundingBox |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
static void UpdateBoundingBox
(
FManagedArrayCollection &,
bool bSkipCheck
)