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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReindexMaterials () |
Reindex sections to keep polys with same materials together to reduce the number of draw calls | GeometryCollection/GeometryCollection.h | |
static void ReindexMaterials
(
FManagedArrayCollection& |
GeometryCollection/GeometryCollection.h |
ReindexMaterials()
Description
Reindex sections to keep polys with same materials together to reduce the number of draw calls
| Name | ReindexMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
void ReindexMaterials()
ReindexMaterials(FManagedArrayCollection &)
| Name | ReindexMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include Path | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
static void ReindexMaterials
(
FManagedArrayCollection &
)