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| Name | FFleshThreadingProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolverProxy.h |
| Include Path | #include "Chaos/Deformable/ChaosDeformableSolverProxy.h" |
Syntax
class FFleshThreadingProxy : public Chaos::Softs::FThreadingProxy
Inheritance Hierarchy
- FThreadingProxy → FFleshThreadingProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFleshThreadingProxy
(
UObject* InOwner, |
Chaos/Deformable/ChaosDeformableSolverProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFleshThreadingProxy() |
Chaos/Deformable/ChaosDeformableSolverProxy.h |
Classes
| Name | Remarks |
|---|---|
| FFleshInputBuffer | |
| FFleshOutputBuffer | |
| FFleshRestartBuffer |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FThreadingProxy | Chaos/Deformable/ChaosDeformableSolverProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCached | bool | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| BoneToComponentXf | FTransform | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| ComponentToBoneXf | FTransform | Bone transform. | Chaos/Deformable/ChaosDeformableSolverProxy.h | |
| ComponentToWorldXf | FTransform | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| Dynamic | FManagedArrayCollection | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| PrevBoneToComponentXf | FTransform | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| PrevComponentToBoneXf | FTransform | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| Rest | TSharedRef< const FManagedArrayCollection > | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| SimSpace | ChaosDeformableSimSpace | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| SolverParticleRange | Chaos::FRange | Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| WorldToComponentXf | FTransform | Component transform. | Chaos/Deformable/ChaosDeformableSolverProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanSimulate() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
const FTransform & GetCurrentPointsTransform() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
| Chaos/Deformable/ChaosDeformableSolverProxy.h | |||
const FManagedArrayCollection & GetDynamicCollection () |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
FTransform GetFinalTransform() |
Return the transform required to get from whatever our simulation space is, to component space. | Chaos/Deformable/ChaosDeformableSolverProxy.h | |
const FTransform & GetInitialPointsTransform() |
Return the transform required to get points from component space to whatever the specified simulation space is. | Chaos/Deformable/ChaosDeformableSolverProxy.h | |
bool GetIsCached() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
const FTransform & GetPreviousPointsTransform() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
const FManagedArrayCollection & GetRestCollection() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
const Chaos::FRange & GetSolverParticleRange() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
bool IsBoneSpace() |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
Chaos::TVector< Chaos::FRealSingle, 3 > RotateWorldSpaceVector
(
const Chaos::TVector< Chaos::FRealSingle, 3 >& Dir |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
void SetIsCached
(
bool bInIsCached |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
void SetSolverParticleRange
(
int32 InStart, |
Chaos/Deformable/ChaosDeformableSolverProxy.h | ||
void UpdateSimSpace
(
const FTransform& InWorldToComponentXf, |
Update the component and bone transforms with current data from the scene. | Chaos/Deformable/ChaosDeformableSolverProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName TypeName() |
Chaos/Deformable/ChaosDeformableSolverProxy.h |