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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FEvolution
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSoftBodyProperties
(
int32 SoftBodyId, |
Chaos/SoftsEvolution.h | ||
void SetSoftBodyProperties
(
int32 SoftBodyId, |
Chaos/SoftsEvolution.h |
SetSoftBodyProperties(int32, const FCollectionPropertyConstFacade &, const TMap< FString, TConstArrayView< FRealSingle > > &)
| Name | SetSoftBodyProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SoftsEvolution.h |
| Include Path | #include "Chaos/SoftsEvolution.h" |
void SetSoftBodyProperties
(
int32 SoftBodyId,
const FCollectionPropertyConstFacade & PropertyCollection,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps
)
SetSoftBodyProperties(int32, const FCollectionPropertyConstFacade &, const TMap< FString, TConstArrayView< FRealSingle > > &, const FSolverVec3 &, const FSolverVec3 &, const FSolverVec3 &)
| Name | SetSoftBodyProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SoftsEvolution.h |
| Include Path | #include "Chaos/SoftsEvolution.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SoftsEvolution.cpp |
void SetSoftBodyProperties
(
int32 SoftBodyId,
const FCollectionPropertyConstFacade & PropertyCollection,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const FSolverVec3 & ReferenceSpaceLocation,
const FSolverVec3 & ReferenceSpaceVelocity,
const FSolverVec3 & ReferenceSpaceAngularVelocity
)