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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FEventContainerBase
- FEventContainerBase::RegisterHandler()
- TEventContainer::RegisterHandler()
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/EventManager.h |
| Include | #include "EventManager.h" |
void RegisterHandler
&40;
const FEventHandlerPtr & Handler
&41;
Remarks
Register the delegate function that will handle the events on the game thread