| bApplyExponentialDecay |
bool |
When enabled a post-resim error will decay exponentially (instead of linearly) based on half-life time set in ExponentialDecayLinearHalfLife and ExponentialDecayAngularHalfLife. |
Chaos/Framework/PhysicsProxyBase.h |
|
| ErrorCorrectionDuration |
float |
How long in seconds to apply error correction over |
Chaos/Framework/PhysicsProxyBase.h |
|
| ErrorDirectionalDecayMultiplier |
float |
Decay error offset in the direction that the physics object is moving, value is multiplier of projected offset direction, 0.25 means a 25 % decay of the magnitude in the direction of physics travel.Deactivate by setting to 0 |
Chaos/Framework/PhysicsProxyBase.h |
|
| ExponentialDecayAngularHalfLife |
float |
Sets the rotational half-life time for when bApplyExponentialDecay is enabled. |
Chaos/Framework/PhysicsProxyBase.h |
|
| ExponentialDecayLinearHalfLife |
float |
Sets the positional half-life time for when bApplyExponentialDecay is enabled. |
Chaos/Framework/PhysicsProxyBase.h |
|
| MaximumErrorCorrectionBeforeSnapping |
float |
Maximum error correction distance before we stop interpolating and snap to target. |
Chaos/Framework/PhysicsProxyBase.h |
|
| MaximumErrorCorrectionDesyncTimeBeforeSnapping |
float |
Time multiplied by the particles velocity to get the distance that error correction will be performed within without snapping, disable by setting a negative value NOTE: At lower velocities MaximumErrorCorrectionBeforeSnapping will act as a lowest distance clamp. |
Chaos/Framework/PhysicsProxyBase.h |
|
| MinimumAngularThreshold |
float |
When the remaining render error angle is below this we clear it, if ApplyExponentialDecay is enabled. |
Chaos/Framework/PhysicsProxyBase.h |
|
| MinimumLinearThreshold |
float |
Squared value, when the remaining render error is below this we clear it, if ApplyExponentialDecay is enabled. |
Chaos/Framework/PhysicsProxyBase.h |
|