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Simple struct for when the simulation dirties a particle. Copies all properties regardless of which changed since they tend to change together.
| Name | FDirtyRigidParticleData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PullPhysicsDataImp.h |
| Include Path | #include "Chaos/PullPhysicsDataImp.h" |
Syntax
struct FDirtyRigidParticleData : public Chaos::TBasePullData< FSingleParticlePhysicsProxy, FSingleParticleProxyTimestamp >
Inheritance Hierarchy
- TBasePullData → FDirtyRigidParticleData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectState | EObjectStateType | Chaos/PullPhysicsDataImp.h | ||
| R | FQuat | Chaos/PullPhysicsDataImp.h | ||
| V | FVec3 | Chaos/PullPhysicsDataImp.h | ||
| W | FVec3 | Chaos/PullPhysicsDataImp.h | ||
| X | FVec3 | Chaos/PullPhysicsDataImp.h |