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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FDeformableSolverProperties
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/Deformable/ChaosDeformableSolverTypes.h |
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FDeformableSolverProperties
(
int32 InNumSolverSubSteps,
int32 InNumSolverIterations,
bool InFixTimeStep,
FSolverReal InTimeStepSize,
bool InCacheToFile,
bool InbEnableKinematics,
bool InbUseFloor,
bool InbUseGridBasedConstraints,
FSolverReal InGridDx,
bool InbDoQuasistatics,
bool InbDoBlended,
FSolverReal InBlendedZeta,
bool InbEnableGravity,
bool InbEnableCorotatedConstraints,
bool InbEnablePositionTargets,
bool InbUseGaussSeidelConstraints,
bool InbUseSOR,
FSolverReal InOmegaSOR,
bool InbUseGSNeohookean,
bool InbDoSpringCollision,
bool InbDoInComponentSpringCollision,
int32 InNRingExcluded,
FSolverReal InSpringCollisionSearchRadius,
FSolverReal InSpringCollisionStiffness,
bool InbAllowSliding,
bool InbDoSphereRepulsion,
FSolverReal InSphereRepulsionRadius,
FSolverReal InSphereRepulsionStiffness,
bool InbDoLengthBasedMuscleActivation,
bool InbOverrideMuscleActivationWithAnimatedCurves,
bool InbCollideWithFullMesh,
bool InbEnableDynamicSprings
)
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Chaos/Deformable/ChaosDeformableSolverTypes.h |
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| Name |
FDeformableSolverProperties |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolverTypes.h |
| Include Path |
#include "Chaos/Deformable/ChaosDeformableSolverTypes.h" |
FDeformableSolverProperties()
| |
|
| Name |
FDeformableSolverProperties |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolverTypes.h |
| Include Path |
#include "Chaos/Deformable/ChaosDeformableSolverTypes.h" |
FDeformableSolverProperties
(
int32 InNumSolverSubSteps,
int32 InNumSolverIterations,
bool InFixTimeStep,
FSolverReal InTimeStepSize,
bool InCacheToFile,
bool InbEnableKinematics,
bool InbUseFloor,
bool InbUseGridBasedConstraints,
FSolverReal InGridDx,
bool InbDoQuasistatics,
bool InbDoBlended,
FSolverReal InBlendedZeta,
bool InbEnableGravity,
bool InbEnableCorotatedConstraints,
bool InbEnablePositionTargets,
bool InbUseGaussSeidelConstraints,
bool InbUseSOR,
FSolverReal InOmegaSOR,
bool InbUseGSNeohookean,
bool InbDoSpringCollision,
bool InbDoInComponentSpringCollision,
int32 InNRingExcluded,
FSolverReal InSpringCollisionSearchRadius,
FSolverReal InSpringCollisionStiffness,
bool InbAllowSliding,
bool InbDoSphereRepulsion,
FSolverReal InSphereRepulsionRadius,
FSolverReal InSphereRepulsionStiffness,
bool InbDoLengthBasedMuscleActivation,
bool InbOverrideMuscleActivationWithAnimatedCurves,
bool InbCollideWithFullMesh,
bool InbEnableDynamicSprings
)