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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FDeformableSolver
Game Thread Access API
| Name | FGameThreadAccess |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableSolver.h |
| Include Path | #include "Chaos/Deformable/ChaosDeformableSolver.h" |
Syntax
class FGameThreadAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameThreadAccess
(
FDeformableSolver* InSolver, |
Chaos/Deformable/ChaosDeformableSolver.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Solver | FDeformableSolver * | Chaos/Deformable/ChaosDeformableSolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddProxy
(
FThreadingProxy* InObject |
Chaos/Deformable/ChaosDeformableSolver.h | ||
bool GetEnableSolver() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
int32 GetFrame() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
bool HasObject
(
UObject* InObject |
Chaos/Deformable/ChaosDeformableSolver.h | ||
TUniquePtr< FDeformablePackage > PullOutputPackage() |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void PushInputPackage
(
int32 Frame, |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void PushRestartPackage
(
int32 Frame, |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void RemoveProxy
(
FThreadingProxy* InObject |
Chaos/Deformable/ChaosDeformableSolver.h | ||
void SetEnableSolver
(
bool InbEnableSolver |
Chaos/Deformable/ChaosDeformableSolver.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()() |
Chaos/Deformable/ChaosDeformableSolver.h |