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The watcher collects runtime data about damage on each piece of the geometry collection
| Name | FDamageCollector |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
Syntax
struct FDamageCollector
Structs
| Name | Remarks |
|---|---|
| FDamageData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DamageData | TArray< FDamageData > | PhysicsProxy/GeometryCollectionPhysicsProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Num() |
PhysicsProxy/GeometryCollectionPhysicsProxy.h | ||
void Reset
(
int32 NumTransforms |
PhysicsProxy/GeometryCollectionPhysicsProxy.h | ||
void SampleDamage
(
int32 TransformIndex, |
PhysicsProxy/GeometryCollectionPhysicsProxy.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDamageData & operator[]
(
int32 TransformIndex |
PhysicsProxy/GeometryCollectionPhysicsProxy.h |