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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCylinder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVec3 > ComputeLocalSamplePoints
(
const int32 NumPoints, |
Returns sample points centered about the origin. | Chaos/Cylinder.h | |
TArray< FVec3 > ComputeLocalSamplePoints
(
const FReal PointsPerUnitArea, |
Returns sample points centered about the origin. | Chaos/Cylinder.h |
ComputeLocalSamplePoints(const int32, const bool)
Description
Returns sample points centered about the origin.
NumPoints_ specifies how many points to generate. IncludeEndCaps_ determines whether or not points are generated on the end caps of the cylinder.
| Name | ComputeLocalSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
| Include Path | #include "Chaos/Cylinder.h" |
TArray < FVec3 > ComputeLocalSamplePoints
(
const int32 NumPoints,
const bool IncludeEndCaps
) const
ComputeLocalSamplePoints(const FReal, const bool, const int32, const int32)
Description
Returns sample points centered about the origin.
PointsPerUnitArea_ specifies how many points to generate per square unit (cm). 0.5 would generate 1 point per 2 square cm. IncludeEndCaps_ determines whether or not points are generated on the end caps of the cylinder.
| Name | ComputeLocalSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
| Include Path | #include "Chaos/Cylinder.h" |
TArray < FVec3 > ComputeLocalSamplePoints
(
const FReal PointsPerUnitArea,
const bool IncludeEndCaps,
const int32 MinPoints,
const int32 MaxPoints
) const