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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidTriangle
(
const FVec3Type& A, |
Chaos/CollisionConvexMesh.h | ||
static bool IsValidTriangle
(
const FVec3Type& A, |
Chaos/CollisionConvexMesh.h |
IsValidTriangle(const FVec3Type &, const FVec3Type &, const FVec3Type &)
| Name | IsValidTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h |
| Include Path | #include "Chaos/CollisionConvexMesh.h" |
static bool IsValidTriangle
(
const FVec3Type & A,
const FVec3Type & B,
const FVec3Type & C
)
IsValidTriangle(const FVec3Type &, const FVec3Type &, const FVec3Type &, FVec3Type &)
| Name | IsValidTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionConvexMesh.h |
| Include Path | #include "Chaos/CollisionConvexMesh.h" |
static bool IsValidTriangle
(
const FVec3Type & A,
const FVec3Type & B,
const FVec3Type & C,
FVec3Type & OutNormal
)