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A debugging utility for tracking down dangling constraint issues This acts as a FConstraintHandle*, but caches some extra debug data useful in tracking down dangling pointer issues when they arise.
| Name | FConstraintHandleHolder |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ConstraintHandle.h |
| Include Path | #include "Chaos/ConstraintHandle.h" |
Syntax
class FConstraintHandleHolder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ConstraintHandle.h | |||
FConstraintHandleHolder
(
FConstraintHandle* InHandle |
Chaos/ConstraintHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FConstraintHandle * | Chaos/ConstraintHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstraintHandle * Get() |
Chaos/ConstraintHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FConstraintHandle *() |
Chaos/ConstraintHandle.h | ||
FConstraintHandle * operator->() |
Chaos/ConstraintHandle.h |