Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollisionStructureManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static Chaos::FImplicitObjectRef NewImplicitCapsule
(
const FBox& CollisionBounds, |
GeometryCollection/GeometryCollectionCollisionStructureManager.h | ||
static Chaos::FImplicitObjectRef NewImplicitCapsule
(
const Chaos::FReal Radius, |
GeometryCollection/GeometryCollectionCollisionStructureManager.h |
NewImplicitCapsule(const FBox &, const float, const ECollisionTypeEnum)
| Name | NewImplicitCapsule |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
| Include Path | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static Chaos::FImplicitObjectRef NewImplicitCapsule
(
const FBox & CollisionBounds,
const float CollisionObjectReduction,
const ECollisionTypeEnum CollisionType
)
NewImplicitCapsule(const Chaos::FReal, const Chaos::FReal, const float, const ECollisionTypeEnum)
| Name | NewImplicitCapsule |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
| Include Path | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static Chaos::FImplicitObjectRef NewImplicitCapsule
(
const Chaos::FReal Radius,
const Chaos::FReal Length,
const float CollisionObjectReduction,
const ECollisionTypeEnum CollisionType
)