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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollisionManagerProxy
| Name | FCollisionsInputBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Deformable/ChaosDeformableCollisionsProxy.h |
| Include Path | #include "Chaos/Deformable/ChaosDeformableCollisionsProxy.h" |
Syntax
class FCollisionsInputBuffer : public Chaos::Softs::FThreadingProxy::FBuffer
Inheritance Hierarchy
- FThreadingProxy::FBuffer → FCollisionManagerProxy::FCollisionsInputBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionsInputBuffer
(
const TArray< FCollisionObjectAddedBodies >& InAdded, |
Chaos/Deformable/ChaosDeformableCollisionsProxy.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Source | FCollisionManagerProxy | Chaos/Deformable/ChaosDeformableCollisionsProxy.h | |
| Super | FThreadingProxy::FBuffer | Chaos/Deformable/ChaosDeformableCollisionsProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Added | TArray< FCollisionObjectAddedBodies > | Chaos/Deformable/ChaosDeformableCollisionsProxy.h | ||
| Removed | TArray< FCollisionObjectRemovedBodies > | Chaos/Deformable/ChaosDeformableCollisionsProxy.h | ||
| Updated | TArray< FCollisionObjectUpdatedBodies > | Chaos/Deformable/ChaosDeformableCollisionsProxy.h |