Navigation
API > API/Runtime > API/Runtime/Chaos
Defines common API for storing collision information.
| Name | FCollisionFacade |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionCollisionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionCollisionFacade.h" |
Syntax
class FCollisionFacade
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionFacade
(
FManagedArrayCollection& InCollection |
FCollisionFacade Constuctor | GeometryCollection/Facades/CollectionCollisionFacade.h | |
FCollisionFacade
(
const FManagedArrayCollection& InCollection |
GeometryCollection/Facades/CollectionCollisionFacade.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IsCollisionEnabledAttributeName | const FName | Attributes. | GeometryCollection/Facades/CollectionCollisionFacade.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection * | GeometryCollection/Facades/CollectionCollisionFacade.h | ||
| ConstCollection | const FManagedArrayCollection & | GeometryCollection/Facades/CollectionCollisionFacade.h | ||
| IsCollisionEnabledAttribute | TManagedArrayAccessor< bool > | GeometryCollection/Facades/CollectionCollisionFacade.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefineSchema() |
Define the facade | GeometryCollection/Facades/CollectionCollisionFacade.h | |
bool IsCollisionEnabled
(
int32 VertexIndex |
GeometryCollection/Facades/CollectionCollisionFacade.h | ||
bool IsConst() |
Is the Facade const | GeometryCollection/Facades/CollectionCollisionFacade.h | |
bool IsValid() |
GeometryCollection/Facades/CollectionCollisionFacade.h | ||
void SetCollisionEnabled
(
const TArray< int32 >& VertexIndices |
GeometryCollection/Facades/CollectionCollisionFacade.h |