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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollidingData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/ExternalCollisionData.h |
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FCollidingData
(
FVec3 InLocation,
FVec3 InAccumulatedImpulse,
FVec3 InNormal,
FVec3 InVelocity1,
FVec3 InVelocity2,
FVec3 InDeltaVelocity1,
FVec3 InDeltaVelocity2,
FVec3 InAngularVelocity1,
FVec3 InAngularVelocity2,
FReal InMass1,
FReal InMass2,
FReal InPenetrationDepth,
IPhysicsProxyBase* InProxy1,
IPhysicsProxyBase* InProxy2,
int32 InShapeIndex1,
int32 InShapeIndex2,
FReal InSolverTime
)
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Chaos/ExternalCollisionData.h |
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FCollidingData()
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| Name |
FCollidingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path |
#include "Chaos/ExternalCollisionData.h" |
FCollidingData()
FCollidingData(FVec3, FVec3, FVec3, FVec3, FVec3, FVec3, FVec3, FVec3, FVec3, FReal, FReal, FReal, IPhysicsProxyBase , IPhysicsProxyBase , int32, int32, FReal)
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| Name |
FCollidingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path |
#include "Chaos/ExternalCollisionData.h" |
FCollidingData
(
FVec3 InLocation,
FVec3 InAccumulatedImpulse,
FVec3 InNormal,
FVec3 InVelocity1,
FVec3 InVelocity2,
FVec3 InDeltaVelocity1,
FVec3 InDeltaVelocity2,
FVec3 InAngularVelocity1,
FVec3 InAngularVelocity2,
FReal InMass1,
FReal InMass2,
FReal InPenetrationDepth,
IPhysicsProxyBase * InProxy1,
IPhysicsProxyBase * InProxy2,
int32 InShapeIndex1,
int32 InShapeIndex2,
FReal InSolverTime
)