Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionTransformSelectionFac-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConvertSelectionToRigidNodes
(
TArray< int32 >& InSelection |
GeometryCollection/Facades/CollectionTransformSelectionFacade.h | ||
void ConvertSelectionToRigidNodes
(
const int32 Index, |
GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
ConvertSelectionToRigidNodes(TArray< int32 > &)
| Name | ConvertSelectionToRigidNodes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void ConvertSelectionToRigidNodes
(
TArray < int32 > & InSelection
) const
ConvertSelectionToRigidNodes(const int32, TArray< int32 > &)
| Name | ConvertSelectionToRigidNodes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
void ConvertSelectionToRigidNodes
(
const int32 Index,
TArray < int32 > & InSelection
) const