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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionTransformFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Transform
(
const FTransform& InTransform |
Transforms collection | GeometryCollection/Facades/CollectionTransformFacade.h | |
| Transforms selected bones in the collection | GeometryCollection/Facades/CollectionTransformFacade.h |
Transform(const FTransform &)
Description
Transforms collection
| Name | Transform |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformFacade.cpp |
void Transform
(
const FTransform & InTransform
)
Transform(const FTransform &, const TArray< int32 > &)
Description
Transforms selected bones in the collection
| Name | Transform |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionTransformFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformFacade.cpp |
void Transform
(
const FTransform & InTransform,
const TArray < int32 > & InSelection
)