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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyMutableFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddWeightedFloatValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 AddWeightedFloatValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 AddWeightedFloatValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
int32 AddWeightedFloatValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
AddWeightedFloatValue(const FName &, const FVector2f &, ECollectionPropertyFlags)
| Name | AddWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollectionPropertyFacade.cpp |
int32 AddWeightedFloatValue
(
const FName & Key,
const FVector2f & Value,
ECollectionPropertyFlags Flags
)
AddWeightedFloatValue(const StringType, const FVector2f &, ECollectionPropertyFlags)
| Name | AddWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
int32 AddWeightedFloatValue
(
const StringType Key,
const FVector2f & Value,
ECollectionPropertyFlags Flags
)
AddWeightedFloatValue(const FName &, const FVector2f &, bool, bool, bool)
| Name | AddWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollectionPropertyFacade.cpp |
int32 AddWeightedFloatValue
(
const FName & Key,
const FVector2f & Value,
bool bEnabled,
bool bAnimatable,
bool bIntrinsic
)
AddWeightedFloatValue(const StringType, const FVector2f &, bool, bool, bool)
| Name | AddWeightedFloatValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
int32 AddWeightedFloatValue
(
const StringType Key,
const FVector2f & Value,
bool bEnabled,
bool bAnimatable,
bool bIntrinsic
)