Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyMutableFacade
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/CollectionPropertyFacade.h |
|
|
|
Chaos/CollectionPropertyFacade.h |
|
int32 AddValue
(
const FName& Key,
const T& Value,
bool bEnabled,
bool bAnimatable
)
|
|
Chaos/CollectionPropertyFacade.h |
|
int32 AddValue
(
const StringType Key,
const T& Value,
bool bEnabled,
bool bAnimatable
)
|
|
Chaos/CollectionPropertyFacade.h |
|
AddValue(const FName &, const T &, ECollectionPropertyFlags)
| |
|
| Name |
AddValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
int32 AddValue
(
const FName & Key,
const T & Value,
ECollectionPropertyFlags Flags
)
AddValue(const StringType, const T &, ECollectionPropertyFlags)
| |
|
| Name |
AddValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, typename StringType, std::enable_if_t<< T >::Value &&TIsStringAndNameConvertibleType < StringType >::Value ), int >>
int32 AddValue
(
const StringType Key,
const T & Value,
ECollectionPropertyFlags Flags
)
AddValue(const FName &, const T &, bool, bool)
| |
|
| Name |
AddValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
int32 AddValue
(
const FName & Key,
const T & Value,
bool bEnabled,
bool bAnimatable
)
AddValue(const StringType, const T &, bool, bool)
| |
|
| Name |
AddValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path |
#include "Chaos/CollectionPropertyFacade.h" |
template<typename T, typename StringType, std::enable_if_t<< T >::Value &&TIsStringAndNameConvertibleType < StringType >::Value ), int >>
int32 AddValue
(
const StringType Key,
const T & Value,
bool bEnabled,
bool bAnimatable
)