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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetValue
(
int32 KeyIndex, |
Chaos/CollectionPropertyFacade.h | ||
int32 SetValue
(
const FString& Key, |
Chaos/CollectionPropertyFacade.h | ||
void SetValue
(
int32 KeyIndex, |
Chaos/CollectionPropertyFacade.h |
SetValue(int32, const T &)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
void SetValue
(
int32 KeyIndex,
const T & Value
)
SetValue(const FString &, const T &)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T, std::enable_if_t<< T >::Value ), int >>
int32 SetValue
(
const FString & Key,
const T & Value
)
SetValue(int32, const TArrayView< T > &, const T &)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename T>
void SetValue
(
int32 KeyIndex,
const TArrayView < T > & ValueArray,
const T & Value
)