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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyConstFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetStringValue
(
int32 KeyIndex |
Chaos/CollectionPropertyFacade.h | ||
FString GetStringValue
(
const FName& Key, |
Chaos/CollectionPropertyFacade.h | ||
FString GetStringValue
(
const StringType Key, |
Chaos/CollectionPropertyFacade.h |
GetStringValue(int32)
| Name | GetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
const FString & GetStringValue
(
int32 KeyIndex
) const
GetStringValue(const FName &, const FString &, int32 *)
| Name | GetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
FString GetStringValue
(
const FName & Key,
const FString & Default,
int32 * OutKeyIndex
) const
GetStringValue(const StringType, const FString &, int32 *)
| Name | GetStringValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
template<typename StringType, std::enable_if_t<< StringType >::Value ), int >>
FString GetStringValue
(
const StringType Key,
const FString & Default,
int32 * OutKeyIndex
) const