Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionAnchoringFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInitialDynamicState
(
int32 TransformIndex, |
GeometryCollection/Facades/CollectionAnchoringFacade.h | ||
void SetInitialDynamicState
(
const TArray< int32 >& TransformIndices, |
GeometryCollection/Facades/CollectionAnchoringFacade.h |
SetInitialDynamicState(int32, EObjectStateType)
| Name | SetInitialDynamicState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionAnchoringFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionAnchoringFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionAnchoringFacade.cpp |
void SetInitialDynamicState
(
int32 TransformIndex,
EObjectStateType State
)
SetInitialDynamicState(const TArray< int32 > &, EObjectStateType)
| Name | SetInitialDynamicState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionAnchoringFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionAnchoringFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionAnchoringFacade.cpp |
void SetInitialDynamicState
(
const TArray < int32 > & TransformIndices,
EObjectStateType State
)