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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionAnchoringFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetAnchored
(
int32 TransformIndex, |
GeometryCollection/Facades/CollectionAnchoringFacade.h | ||
void SetAnchored
(
const TArray< int32 >& TransformIndices, |
GeometryCollection/Facades/CollectionAnchoringFacade.h |
SetAnchored(int32, bool)
| Name | SetAnchored |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionAnchoringFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionAnchoringFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionAnchoringFacade.cpp |
void SetAnchored
(
int32 TransformIndex,
bool bValue
)
SetAnchored(const TArray< int32 > &, bool)
| Name | SetAnchored |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionAnchoringFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionAnchoringFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionAnchoringFacade.cpp |
void SetAnchored
(
const TArray < int32 > & TransformIndices,
bool bValue
)