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| Name | FClusterUnionParticleProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ClusterUnionManager.h |
| Include Path | #include "Chaos/ClusterUnionManager.h" |
Syntax
struct FClusterUnionParticleProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClusterUnionParticleProperties() |
Chaos/ClusterUnionManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEdgesAreGenerated | uint8 | Really just a protection for external users accidentally incurring a perf cost if they try to manually generate edges. We will never do this more than once per particle per cluster union. | Chaos/ClusterUnionManager.h | |
| bIsAuxiliaryParticle | uint8 | An auxiliary particle will be removed from the cluster union if FRigidClustering::HandleConnectivityOnReleaseClusterParticle detects an island made up of only auxiliary particles. | Chaos/ClusterUnionManager.h |