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| Name | FClosestPhysicsObjectResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
Syntax
USTRUCT (BlueprintType )
struct FClosestPhysicsObjectResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClosestDistance | double | Chaos/PhysicsObjectInterface.h | ||
| ClosestLocation | FVector | Chaos/PhysicsObjectInterface.h | ||
| PhysicsObject | Chaos::FPhysicsObjectHandle | Chaos/PhysicsObjectInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName HitName() |
Chaos/PhysicsObjectInterface.h | ||
bool IsValid() |
Chaos/PhysicsObjectInterface.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Chaos/PhysicsObjectInterface.h |