| AssumedOnGroundHeight |
FReal |
Applies a damping to the vertical ground constraint making it softer. Units: /T. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| CosMaxWalkableSlopeAngle |
FReal |
How much torque the character can apply about the other axes to remain upright. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| DampingFactor |
FReal |
Cosine of the maximum angle in degrees that the character is allowed to walk on. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| FrictionForceLimit |
FReal |
How much force the character can apply parallel to the ground plane to reach the target position. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| MaxCharacterGroundMassRatio |
FReal |
Scale the radial force to always reach this fraction of the motion target. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| MotionTargetMassBias |
FReal |
Below this height the character is assumed to be on the ground and can apply force/torque to reach the target position and facing. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| RadialForceLimit |
FReal |
Desired distance from the character body to the ground. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| RadialForceMotionTargetScaling |
FReal |
Scaling factor applied to reduce the mass of the ground body in the linear motion target constraint. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| SwingTorqueLimit |
FReal |
How much torque the character can apply about the vertical axis to reach the target facing direction. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| TargetHeight |
FReal |
World space up direction (default z axis) |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| TwistTorqueLimit |
FReal |
How much force the character can apply parallel to the ground plane to reach the target position when standing on an unwalkable incline. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| UserData |
void * |
Maximum ratio for the mass of character mass to ground mass. A negative value indicates no mass conditioning is applied. |
Chaos/Character/CharacterGroundConstraintSettings.h |
|
| VerticalAxis |
FVec3 |
|
Chaos/Character/CharacterGroundConstraintSettings.h |
|