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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosSolversModule > API/Runtime/Chaos/FChaosSolversModule/GetSolvers
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h |
| Include | #include "ChaosSolversModule.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/ChaosSolversModule.cpp |
void GetSolvers
&40;
const UObject &42; InOwner,
TArray< const Chaos::FPhysicsSolverBase &42; > & OutSolvers
&41; const
Remarks
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. Physics thread will query when spinning up to get current world state