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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosSolversModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const Chaos::FPhysicsSolverBase * > GetSolvers
(
const UObject* InOwner |
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. | ChaosSolversModule.h | |
void GetSolvers
(
const UObject* InOwner, |
ChaosSolversModule.h |
GetSolvers(const UObject *)
Description
Read access to the current solver-state objects, be aware which thread owns this data when attempting to use this. Physics thread will query when spinning up to get current world state
| Name | GetSolvers |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h |
| Include Path | #include "ChaosSolversModule.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/ChaosSolversModule.cpp |
TArray < const Chaos::FPhysicsSolverBase * > GetSolvers
(
const UObject * InOwner
) const
GetSolvers(const UObject , TArray< const Chaos::FPhysicsSolverBase > &)
| Name | GetSolvers |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h |
| Include Path | #include "ChaosSolversModule.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/ChaosSolversModule.cpp |
void GetSolvers
(
const UObject * InOwner,
TArray < const Chaos::FPhysicsSolverBase * > & OutSolvers
) const