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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FChaosSolverConfiguration
Syntax
UPROPERTY (EditAnywhere, Category="SolverConfiguration|Collision")
float CollisionInitialOverlapDepenetrationVelocity
Remarks
If two bodies start off in overlapping each other, they will depentrate at this speed when they wake. If set to a large value, initially-overlapping objects will tend to "explode" apart at a speed that depends on the overlap amount and the timestep (this is the original, previously untunable behaviour). If set to zero, initially-overlapping objects will remain stationary and go to sleep until acted on by some other object or force. A negative value (-1) disables the feature and is equivalent to infinity. This property can be overridden per Body (see FBodyInstance::MaxDepenetrationVelocity)