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API > API/Runtime > API/Runtime/Chaos
| Name | FChaosPhysicsMaterialDamageModifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Defines.h |
| Include Path | #include "Chaos/Defines.h" |
Syntax
struct FChaosPhysicsMaterialDamageModifier
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DamageThresholdMultiplier | float | Multiplier for the geometry collection damage thresholds/ internal strain this allows for setting up unit damage threshold and use the material to scale them to the desired range of values | Chaos/Defines.h |