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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCapsuleSpecializeSamplingHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeGoldenSpiralPoints
(
TArray< FVec3 >& Points, |
Chaos/Capsule.h | ||
static void ComputeGoldenSpiralPoints
(
TArray< FVec3 >& Points, |
Chaos/Capsule.h |
ComputeGoldenSpiralPoints(TArray< FVec3 > &, const FCapsule &, const int32)
| Name | ComputeGoldenSpiralPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Capsule.h |
| Include Path | #include "Chaos/Capsule.h" |
static void ComputeGoldenSpiralPoints
(
TArray < FVec3 > & Points,
const FCapsule & Capsule,
const int32 NumPoints
)
ComputeGoldenSpiralPoints(TArray< FVec3 > &, const FVec3 &, const FVec3 &, const FReal, const FReal, const int32)
| Name | ComputeGoldenSpiralPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Capsule.h |
| Include Path | #include "Chaos/Capsule.h" |
static void ComputeGoldenSpiralPoints
(
TArray < FVec3 > & Points,
const FVec3 & Origin,
const FVec3 & Axis,
const FReal Height,
const FReal Radius,
const int32 NumPoints
)