Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCapsule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVec3 > ComputeSamplePoints
(
const int32 NumPoints |
Returns sample points at the current location of the cylinder. | Chaos/Capsule.h | |
TArray< FVec3 > ComputeSamplePoints
(
const FReal PointsPerUnitArea, |
Returns sample points at the current location of the cylinder. | Chaos/Capsule.h |
ComputeSamplePoints(const int32)
Description
Returns sample points at the current location of the cylinder.
| Name | ComputeSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Capsule.h |
| Include Path | #include "Chaos/Capsule.h" |
TArray < FVec3 > ComputeSamplePoints
(
const int32 NumPoints
) const
ComputeSamplePoints(const FReal, const int32, const int32)
Description
Returns sample points at the current location of the cylinder.
`PointsPerUnitArea_ specifies how many points to generate per square unit (cm). 0.5 would generate 1 point per 2 square cm.
| Name | ComputeSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Capsule.h |
| Include Path | #include "Chaos/Capsule.h" |
TArray < FVec3 > ComputeSamplePoints
(
const FReal PointsPerUnitArea,
const int32 MinPoints,
const int32 MaxPoints
) const