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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCCDManager
Description
Apply the CCD solver to the set of constraints. Currently this just moves the particles so that they overlap by an amount that can be resolved by the standard collision solver.
| Name | ApplyCCD |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CCDUtilities.h |
| Include Path | #include "Chaos/CCDUtilities.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CCDUtilities.cpp |
void ApplyCCD
(
const FReal Dt,
TArrayView < FPBDCollisionConstraint *const > SweptConstraints,
const int32 NumDynamicParticles
)